txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------
Hero
	

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "DianaTracking"
Ability "TemplateMindControl"
Ability "TechnoAccessAbility"
Ability "Twirl"
Ability "RiddlerGraffiti"
Ability "DetectiveMode_Riddler"
Ability "CanUseRiddlerContextSwitch"
Ability "Double_Jump"
Ability "DestroyModeRiddler"
Ability "Wall_Jump"
Ability "MinifigPhoneCameraWhite"
Ability "CombatDeflectStaff"
Ability "DestroyModeTheRiddler"
Ability "Riddler_LungeAnim"
Ability "Nightwing_PunchHitOverrides"
Ability "Nightwing_BoomerangOverrides"
Ability "Nightwing_SlamOverrides"


//------------------------------------------------------------------------
// Character Attributes
//------------------------------------------------------------------------
Ability "ATTRIBUTE_WALLPLUG"

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "Bo_Peep_Staff" always_got held
default_item "Bo_Peep_Staff_Boomerang" always_got away


//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
combat_roll = off

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------
vfxlevel_override "VFX_Nightwing"

//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------
Ability "AudioReactionDataGenFem1VOX"

//------------------------------------------------------------------------
// MISC
//------------------------------------------------------------------------
moving_icon_start
	action "Icon_Idle_Heroic1"
	cameraOffset x 0.00 y 0.02 z -0.060
moving_icon_end

Ability "CharacterFileCharHeightAbility" ( OffsetX = 0.04, OffsetY = -0.02, OffsetZ = 0.0, CharHeight = 0.56, ZoomMultiplier = 1.25 )
//Ability "CharInstToTextureIdleAnimOverrideAbility" ( Idle1Anim = "Icon_Idle_Heroic2", Idle2Anim = "Icon_Idle_Heroic2", Idle3Anim = "Icon_Idle_Heroic2", Idle4Anim = "Icon_Idle_Heroic2" )
Ability "CharInstToTextureSuppressIdle2"
Ability "CharInstToTextureSuppressIdle3"
Ability "CharInstToTextureSuppressIdle4"
